Game Lobbies
From gdp3
Revision as of 13:54, 10 January 2013 by Staffan Björk (Talk | contribs)
Meeting spaces for players before game instances begin.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice
Can Modulate
Interruptibility, Late Arriving Players
Multiplayer Games that have Mediated Gameplay
Can Be Instantiated By
Can Be Modulated By
Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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