Game Lobbies
From gdp3
Meeting spaces for players before game instances begin.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice
Can Modulate
Interruptibility, Late Arriving Players
Multiplayer Games that have Mediated Gameplay
Can Be Instantiated By
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Can Be Modulated By
Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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