Game Lobbies
From gdp3
Revision as of 13:05, 14 June 2014 by Staffan Björk (Talk | contribs)
Meeting spaces for players before game instances begin.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Late Arriving Players Interruptibility Freedom of Choice Difficulty Levels Back-to-Back Game Sessions Chat Channels Communication Channels Gameplay Statistics
Multiplayer Games Mediated Gameplay Public Player Statistics Handles
Relations
Can Instantiate
Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice
Can Modulate
Interruptibility, Late Arriving Players
Multiplayer Games that have Mediated Gameplay
Can Be Instantiated By
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Can Be Modulated By
Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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