Game Servers
From gdp3
Revision as of 08:22, 22 June 2014 by Staffan Björk (Talk | contribs)
Computer systems responsible for running individual game instances.
This pattern is a still a stub.
Note: while a computer system can be built to handle several different game instances, this pattern describes the logics that control one game instance. Systems that control more than one game instance and support some form of extra-game communication or interaction are at least partially Meta Servers.
Contents
Examples
Quake series World of Warcraft Ultima Online
Anti-Examples
optional
Using the pattern
Meta Servers Non-Consistent Narration Instances Chat Channels Player Kicking Player Decided Rule Setup Game Lobbies
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Instances, Non-Consistent Narration
with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Chat Channels, Game Lobbies, Meta Servers, Player Decided Rule Setup, Player Kicking
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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