Game Servers

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Computer systems responsible for running individual game instances.

This pattern is a still a stub.

Note: while a computer system can be built to handle several different game instances, this pattern describes the logics that control one game instance. Systems that control more than one game instance and support some form of extra-game communication or interaction are at least partially Meta Servers.

Examples

Quake series World of Warcraft Ultima Online

Eve Online

FarmVille Candy Crush Saga

Anti-Examples

optional

Using the pattern

Meta Servers Non-Consistent Narration Instances Chat Channels Player Kicking Player Decided Rule Setup Game Lobbies

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Instances, Non-Consistent Narration

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

Chat Channels, Game Lobbies, Meta Servers, Player Decided Rule Setup, Player Kicking

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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