Contextualized Conversational Responses
From gdp3
Revision as of 09:19, 28 June 2014 by Staffan Björk (Talk | contribs)
[[Category:To be Published]]
The ability of agent to gives responses in a conversation depending on all relevant game states.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Algorithmic Agents Dialogues Context Dependent Dialogues Location-Specific Dialogues Character-Specific Dialogues Thematically Consistent Dialogues
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Dialogues Context Dependent Dialogues Location-Specific Dialogues Character-Specific Dialogues Thematically Consistent Dialogues
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.