Meta-Techniques

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Prompting techniques are used to subtly indicate wishes to initiate scenes or that ongoing ones should be ended. Feather Play is an example of the former where the act of presenting a feather to another player shows a wish to initiate a scene containing sexual activities. The Liquor on the Table is an example of the latter where placing bottles of (fake) liquor indicates that players should intensify their role-playing and bring conflicts to a breaking point

http://nordiclarp.org/wiki/Feather_Play

http://nordiclarp.org/wiki/The_Liquor_on_the_Table

Examples

Anti-Examples

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Using the pattern

Substitute Actions

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Substitute Actions

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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