Optional Rules
From gdp3
Revision as of 13:46, 2 May 2010 by Staffan Björk (Talk | contribs)
Rules of a game that players can choose to use or not.
Since the gaming rules[1] of any game is decided by the players, all games in one sense have Optional Rules.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.