Non-Diegetic Features
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Handles Geospatial Game Widgets Progress Indicators HUD Interfaces Modifiable Game Interfaces Popup Screens Modal Windows Pie Menus Fake Game Overs Juicy Interfaces Voice-Overs
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Clues, Crosshairs, Non-Diegetic Communication, Quick Time Events, Tooltips
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Diegetic Consistency, Thematic Consistency
Thematic Consistency if used together with Clues
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
-