Hit Points
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Revision as of 09:21, 21 July 2014 by Staffan Björk (Talk | contribs) (Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [...")
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Hit Points have been examined by several other collections of game design elements, e.g. Giant Bomb[1], TVTropes[2], and the RPG Design Patterns collection[3]
See also entries for "Health" on Wikipedia[4] and Giant Bomb[5].
Contents
Examples
RPGs GTA series Fighting Games
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Combat Damage Attributes Resources Renewable Resources
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Entry for Hit Points on Giant Bomb.
- ↑ Entry for Hit Points on TV Tropes.
- ↑ [=hit&s[]=point Entry] for Hit Points on the RPG design pattern site.
- ↑ Entry for "Health" on Wikipedia.
- ↑ Entry for "Health" on Giant Bomb.
Acknowledgements
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