Mimetic Interfaces

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Mimetic Interfaces are discussed in the book A Casual Revolution[1].

Examples

Anti-Examples

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Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Rhythm-Based Actions, AI Players, Minigames, Rock Band series, Guitar Hero series, Dexterity-Based Actions, Mediated Gameplay, Real Life Activities Affect Game State, Minimalized Social Weight, Physical Navigation, Player Physical Prowess, Enactment, Physical Enactment,

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Juul, J. A Casual Revolution. MIT Press. See also the author's webpage for the book.

Acknowledgements

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