Narration Structures
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Revision as of 09:30, 29 July 2014 by Staffan Björk (Talk | contribs) (Created page with "Category:Patterns Category:Narration Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:...")
The one-sentence "definition" that should be in italics.
This pattern is a still a stub. Until then, Predetermined Story Structures provides many aspects relevant to Narration Structures in general.
NOTE: Many of the patterns linking to this should be re-linked to Predetermined Story Structures.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Narration Structures is a Narration Pattern.
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An revised version of the pattern Narrative Structures that was part of the original collection in the book Patterns in Game Design[1]. Large aspects of it has been refactored to be part of Predetermined Story Structures.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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