Abilities
From gdp3
Actions through which characters or units can affect game worlds.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Power-Ups Cooldown Ammunition Player Characters Temporary Abilities Location-Fixed Abilities Privileged Abilities Improved Abilities Decreased Abilities Gain Competence Ability Losses New Abilities Upgrades Deterioration Area Control Parties Helpers Competence Areas Orthogonal Differentiation Feigned Die Rolls Unlocking Asynchronous Collaborative Actions Sanctioned Cheating
Can Instantiate
with ...
Can Modulate
Avatars, Characters, Companions, Units
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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