Abilities

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Revision as of 19:47, 12 September 2014 by Staffan Björk (Talk | contribs) (Relations)

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Actions through which characters or units can affect game worlds.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Ammunition Player Characters Upgrades Deterioration Area Control Parties Helpers Competence Areas Orthogonal Differentiation Feigned Die Rolls Unlocking Asynchronous Collaborative Actions

Can Instantiate

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Can Modulate

Avatars, Characters, Companions, Units

Can Be Instantiated By

Powers

Can Be Modulated By

Ability Losses, Cooldown, Decreased Abilities, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Power-Ups, Privileged Abilities, Temporary Abilities

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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