Abilities
Actions through which characters or units can affect game worlds.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Modulate
Avatars, Characters, Companions, Units
Can Be Instantiated By
Can Be Modulated By
Ability Losses, Area Control, Competence Areas, Cooldown, Decreased Abilities, Deterioration, Feigned Die Rolls, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Orthogonal Differentiation, Power-Ups, Privileged Abilities, Temporary Abilities, Unlocking
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Modulate
Avatars, Characters, Companions, Units
Relations
Freedom of Choice Complex Gameplay Exaggerated Perception of Influence
Can Instantiate
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Can Modulate
Avatars, Characters, Companions, Units
Can Be Instantiated By
Can Be Modulated By
Ability Losses, Area Control, Competence Areas, Cooldown, Decreased Abilities, Deterioration, Feigned Die Rolls, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Orthogonal Differentiation, Power-Ups, Privileged Abilities, Temporary Abilities, Unlocking
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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