Characteristics
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Wikipedia describes the same concept under the entry "Statistic"[1] (which is not used in this collection because the plural form would be misleading).
Contents
Examples
Anti-Examples
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Using the pattern
While Characteristics naturally is part of Characters, the pattern can also be used to characterize Abstract Player Constructs.
Typical parts of Characteristics is Attributes, Advantages, Disadvantages, and Powers. As their names imply, Character Alignments, Character Classes, and Character Levels are more applicable on Characters as is Skills.
race
Equipment is typically not seen as part of Characteristics but this can vary, even within one game. For example, "Signature Gear" is an Advantage in GURPS that allows players to have items (including Tools and Weapons) that are more coupled to a Character concept, and thereby have some protection against being lost compared to other Equipment.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
Abstract Player Constructs, Characters
Can Be Instantiated By
Attributes, Advantages, Character Alignments Character Classes, Character Levels, Disadvantages, Powers, Skills
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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