Adventures

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Adventures are typical used as a format in Tabletop Roleplaying Games.

Diegetic Aspects

Interface Aspects

Narration Aspects

As have been said above, Adventures is a Narration Pattern.

Consequences

Relations

Game Masters Quests Narration Structures

- already in the below Predetermined Story Structures Summary Updates Non-Consistent Narration

Can Instantiate

Campaigns -

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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