Adventures
From gdp3
Revision as of 09:27, 21 October 2014 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Adventures are typical used as a format in Tabletop Roleplaying Games.
Diegetic Aspects
Interface Aspects
Narration Aspects
As have been said above, Adventures is a Narration Pattern.
Consequences
Relations
Game Masters Quests Narration Structures
- already in the below Predetermined Story Structures Summary Updates Non-Consistent Narration
Can Instantiate
with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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