Adventures
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Wikipedia has a page for Adventures[1] which uses a slightly different meaning (e.g. that a campaign can be a lengthy adventure).
Contents
Examples
Tabletop Roleplaying Games often offer pre-made gameplay structures through Adventures. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for Dungeons & Dragons and "The Rise of R'lyeh" for Call of Cthulhu. Later examples include "Orcbusters", "Me and My Shadow, Mark IV", and "Send in the Clones" for Paranoia as well as "100 Bushels of Rye" and "The Staff of Fanon" for Hârnmaster. "Botbusters" and "The Harder They Clone" are examples of mini-adventures for Paranoia while "An ARD Day's Night" and "Whitewash" are even shorter and in practice impossible to complete for the same game.
Using the pattern
Adventures are typical used as a format in Tabletop Roleplaying Games.
Diegetic Aspects
Interface Aspects
Narration Aspects
As have been said above, Adventures is a Narration Pattern.
Consequences
Relations
Can Instantiate
Campaigns, Predetermined Story Structures
with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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