Campaigns

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Adventures, Quests

Can Be Modulated By

Achievements, Game Masters, Non-Consistent Narration, Summary Updates

Diegetic Aspects

Interface Aspects

Narration Aspects

Containing structures of narration in games, Campaigns are Narration Patterns.

Consequences

Campaigns are basically Predetermined Story Structures.

Relations

Can Instantiate

Predetermined Story Structures

Can Modulate

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Can Be Instantiated By

Adventures, Quests

Can Be Modulated By

Achievements, Game Masters, Non-Consistent Narration, Summary Updates

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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