Team Strategy Identification
From gdp3
Discovering and deciding on a team strategy, often based upon using synergies.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Team Accomplishment, Team Combos, Social Rewards, Togetherness
Can Modulate
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Can Be Instantiated By
Characters together with Orthogonal Differentiation and Teams
Multiplayer Games together with Guilds, Parties, PvE, or Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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