Team Strategy Identification

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Revision as of 09:26, 10 December 2014 by Staffan Björk (Talk | contribs) (Consequences)

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Discovering and deciding on a team strategy, often based upon using synergies.

This pattern is a still a stub.

Examples

Left 4 Dead series Space Alert

Using the pattern

Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Negotiation is a typically consequence of trying to reach Team Strategy Identification. When a strategy is successfully identified, this can be perceived as a Team Accomplishment and be Social Rewards for those active in the identification. Both identifying the strategy and being a part of that strategy can give a sense of Togetherness. A typical result of Team Strategy Identification is the discovery or planned use of Team Combos.

Relations

Can Instantiate

Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness

Can Modulate

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Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Possible Closure Effects

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Potentially Conflicting With

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History

References

Acknowledgments