Finale Levels

From gdp3
Revision as of 11:11, 23 December 2014 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Scenes

Challenging Gameplay Adventures

Can Instantiate

Higher-Level Closures as Gameplay Progresses, Levels

with ...

Can Modulate

Boss Monsters, Campaigns

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However, the pattern was inspired by the Finale entry on a Left 4 Dead wiki.

References

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Acknowledgements

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