Player Unpredictability

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The limit on what will happen in future gameplay due to not knowing how other players will act.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player/Character Skill Composites Multiplayer Games Betrayal No Direct Player Influence Strategic Knowledge Tactical Planning Cooperation Performance Uncertainty

Analysis Paralysis

Can Instantiate

Limited Foresight, Limited Planning Ability, Risk/Reward, Surprises, Uncertainty of Outcome

Can Modulate

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Can Be Instantiated By

Asymmetric Information, Bluffing, Imperfect Information, Negotiation, Secret Goals, Uncertainty of Information

Can Be Modulated By

-

Possible Closure Effects

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Potentially Conflicting With

Dominant Strategy, Predictable Winner

History

New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

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