Player Unpredictability
From gdp3
Revision as of 23:23, 6 January 2015 by Staffan Björk (Talk | contribs)
The limit on what will happen in future gameplay due to not knowing how other players will act.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player/Character Skill Composites Multiplayer Games Betrayal No Direct Player Influence Strategic Knowledge Tactical Planning Cooperation Performance Uncertainty
Can Instantiate
Limited Foresight, Limited Planning Ability, Risk/Reward, Surprises, Uncertainty of Outcome
Can Modulate
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Can Be Instantiated By
Asymmetric Information, Bluffing, Imperfect Information, Negotiation, Secret Goals, Uncertainty of Information
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Dominant Strategy, Predictable Winner
History
New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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