Secret Scoring Mechanisms
From gdp3
Revision as of 09:46, 17 January 2015 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Secret Scoring Mechanisms are typically added to games with Scores in order to avoid having Predictable Winner and thereby set up for Beat the Leader situations.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Can Modulate
End State Scoring, Scores, Secret Goals
Relations
Can Instantiate
Can Modulate
End State Scoring, Scores, Secret Goals
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Beat the Leader, Predictable Winner
History
New pattern created in this wiki.
References
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Acknowledgements
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