Regenerating Resources

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Revision as of 08:36, 18 January 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

--- new --- Renewable Resources Non-Renewable Resources

Resources Limited Resources Resource Caps

Can Instantiate

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with Persistent Game Worlds

Encouraged Return Visits

(special case)

with Budgeted Action Points and Persistent Game Worlds

Encouraged Return Visits

Can Modulate

Budgeted Action Points, Persistent Game Worlds

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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