Winning by Ending Gameplay
From gdp3
Revision as of 14:13, 21 January 2015 by Staffan Björk (Talk | contribs) (Created page with "Category:Gameplay Arc Patterns Category:Winning Patterns Category:Mechanical Patterns Category:Patterns Category:Needs work Category:Needs revision C...")
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Time Limited Game Instances, Unwinnable Games, Game Over, inst. Uncertainty of Outcome
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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