Winner determined after Gameplay Ends
From gdp3
Revision as of 15:01, 21 January 2015 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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Can Modulate
Game Over, Time Limited Game Instances
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
Unwinnable Games, Winning by Ending Gameplay
History
New pattern created in this wiki.
References
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Acknowledgements
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