Unsynchronized Game Sessions
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Negotiable Play Sessions Negotiable Game Sessions
Possibility of Graceful Surrender, Surrendering
--- ref to Asynchronous Gameplay
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players
Game Over together with Multiplayer Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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