Player/System Action Composites
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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Can Modulate
Movement, Performance Uncertainty, Player Unpredictability
Can Be Instantiated By
Automated Responses, Player Augmentations
Player/Character Skill Composites together with Automated Responses or Enforced Agent Behavior
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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