Player Agency
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Zero-Player Games Social Adaptability Negotiable Play Sessions Negotiable Game Sessions Exaggerated Perception of Influence
Can Instantiate
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Can Modulate
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Can Be Instantiated By
Creative Control, Gameplay Mastery, Luck, Player/System Action Composites, Player Augmentations
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Automated Responses, Luck, No Direct Player Influence, Player/System Action Composites, Player Augmentations
History
New pattern created in this wiki.
References
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Acknowledgements
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