Pacman must die
From gdp3
Revision as of 18:13, 25 July 2015 by Staffan Björk (Talk | contribs)
Contents
Brief
This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games[1].
Main Gameplay Design Patterns
Gameplay
Collecting, Game World Exploration, Pervasive Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands
Acknowledgments
-