Exploitation

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Revision as of 10:21, 26 July 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Game World Exploration, Expansion, Exploitation, Extermination - rephase and note about 4X

aesthetic, link to Gameplay Engines, Construction, Micromanagement

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

Pottering

Possible Closure Effects

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Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

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Acknowledgements

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