Startgame

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The opening moves in Board Games such as Chess and Go have been studied in great detail and are classical examples of Startgame analyses.

In the Starcraft series the Startgame is typically called "Opening"[1].

Master of Orion. The Civilization series

Defense of the Ancients

The first phase in League of Legends is called "Laning"[2] and relates to which lanes to the enemies base the players should focus on.

Anti-Examples

optional

Using the pattern

The design of Startgame phases depends much on the design vision for how the game should start and what other phases should exist. In general, only a few actions and goals are available and players typically have what is functionally temporary Private Game Spaces (In Master of Orion. The Civilization series

Examples of Startgame phases include Game World Exploration and, if that is not present, Expansion. The design of any phase which is intended to be the Startgame phase typically needs to consider a couple of patterns that can cause problems. Asymmetric Starting Conditions and First Player Advantages may unbalance the game while Late Arriving Players may cause delays or exclude these players unless the rules support their inclusion.

As a corollary to designing a Startgame phase in a game, the game needs other phases. A "classical" structure from Board Games is to continue to a more complex Middlegame and then a decisive Endgame.

Consequences

Games with clear and known Startgame phases can encourage Stimulated Planning and development of Strategic Knowledge regarding different starting strategies. Since Startgame phases tend to have relatively low complexity and available actions, they can support Smooth Learning Curves.

Relations

Can Instantiate

Smooth Learning Curves, Stimulated Planning, Strategic Knowledge

Can Modulate

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Can Be Instantiated By

Expansion, Game World Exploration, Private Game Spaces

Can Be Modulated By

Asymmetric Starting Conditions, First Player Advantages, Late Arriving Players

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for "Opening" at the Wiki for Starcraft II at teamliquid.
  2. Entry at the League of Legends Wiki at Wikia for how to begin playing the game.

Acknowledgements

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