Transport Routes
From gdp3
A route in a game world that players need to traverse to get to certain locations.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Traverse Cut Scenes One-Way Travel Backtracking Levels Big Dumb Objects Conditional Passageways Choke points Environmental Storytelling
Illusion of Open Space Inaccessible Areas
Quick Returns Vehicle Sections
Can Instantiate
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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