Further Player Improvement Potential
From gdp3
That players have the possibility to increase their skills in handling the gameplay.
This pattern is still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Replayability Challenging Gameplay Strategic Knowledge
Can Instantiate
Team Development in games with Teams
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.