Generic Adversaries

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Revision as of 13:49, 19 August 2015 by Staffan Björk (Talk | contribs) (History)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas[1].

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

A pattern based on the original introduction by Glas[1].

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named glas

Cite error: <ref> tag with name "Glas" defined in <references> is not used in prior text.

Acknowledgements

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