Non-Localized Resources

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Revision as of 13:54, 5 September 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Resources

Can Modulate

Inventories

Can Be Instantiated By

Ammunition, Health, Lives, Money, Scores

Can Be Modulated By

Pick-Ups

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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