Non-Localized Resources
Resources in games that at least partly do not have physical locations.
Resources are a common component in many games. Those that are Non-Localized Resources
Contents
Examples
The lives players have in Pac-Man and Asteroids are examples of Non-Localized Resources.
Using the pattern
While all Resources in games without Game Worlds by definition are Non-Localized Resources, it is mainly interesting to consider this pattern in contrasts to what exists in Game Worlds, so they pattern is rarely interesting to consider unless a game does in fact have a Game World. Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.
Typical examples of Resources that are candidates to be used as Non-Localized Resources include Ammunition, Health, Lives, Money, and Scores.
Can Modulate
Can Be Modulated By
Consequences
As its name indicates, Non-Localized Resources are Resources and they modify Game Worlds by their full or partial absence in these.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Ammunition, Health, Lives, Money, Scores
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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