Secret Resources
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Game World Exploration,
Instantiated by: Hands,
Can Instantiate
Asymmetric Information, Easter Eggs Gain Information, Limited Planning Ability
Can Modulate
Game Worlds, Reconnaissance, Resources
Can Be Instantiated By
Imperfect Information, Uncertainty of Information
Resources together with Fog of War
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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