Secret Resources

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Game Worlds, Reconnaissance, Resources

Can Be Instantiated By

Hands, Imperfect Information, Uncertainty of Information

Resources together with Fog of War

Can Be Modulated By

Privileged Abilities

Consequences

Secret Resources make players have Limited Planning Ability and give them Gain Information and Game World Exploration goals as long as they are at least aware of that they might exist. They may constitute Easter Eggs in Game Worlds, although not distinct ones unless the Resources they constitute are very rare or unique. Secret Resources can create Asymmetric Information as long as some players have knowledge about them but others do not.

Relations

Can Instantiate

Asymmetric Information, Easter Eggs Gain Information, Game World Exploration, Limited Planning Ability

Can Modulate

Game Worlds, Reconnaissance, Resources

Can Be Instantiated By

Hands, Imperfect Information, Uncertainty of Information

Resources together with Fog of War

Can Be Modulated By

Privileged Abilities

Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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