Excise
Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
pc Non-Player Help Purchasable Game Advantages Vehicles
Resource Caps when Bookkepping Tokens are used
ins Grinding
Abstract Player Constructs
Vehicle Sections
Bookkeeping Tokens
Score Tracks
No-Use Bonus
Drafting
Game World Navigation
Puzzle Solving
Traverse
Minimalized Social Weight
Social Adaptability
Entitled Players
Game Servers
Sanctioned Cheating
Game System Player
Complex Gameplay
Synchronous Gameplay
First Player Tokens
Current Player Tokens
Save Scumming
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Action Programming, Characters, Game Element Insertion, Game Masters, Gameplay Statistics, Movement, Optional Rules, Persistent Game Worlds, Self-Facilitated Games, Units, Zero-Player Games
AI Players, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Mules, Quick Returns
History
New pattern created in this wiki.
References
-
Acknowledgements
Karl Bergström