Excise

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Revision as of 10:55, 5 July 2016 by Staffan Björk (Talk | contribs) (Relations)

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Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Drafting Game World Navigation Puzzle Solving Traverse Minimalized Social Weight Social Adaptability Entitled Players Game Servers Sanctioned Cheating Game System Player Complex Gameplay Synchronous Gameplay First Player Tokens Current Player Tokens Save Scumming


Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Score Tracks

Possible Closure Effects

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Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkepping Tokens are used

History

New pattern created in this wiki.

References

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Acknowledgements

Karl Bergström