Excise
Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Drafting Game World Navigation Puzzle Solving Traverse Minimalized Social Weight Social Adaptability Entitled Players Game Servers Sanctioned Cheating Game System Player Complex Gameplay Synchronous Gameplay First Player Tokens Current Player Tokens Save Scumming
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games
AI Players, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles
Resource Caps when Bookkepping Tokens are used
History
New pattern created in this wiki.
References
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Acknowledgements
Karl Bergström