Near Miss Indicators

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Means of providing players with explicit information about how close they were to achieving a goal when they have failed to achieve it.

This pattern is a still a stub.

Examples

Anti-Examples

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Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Time Pressure Tension Luck Replayability Determinable Chance to Succeed Stimulated Planning Tactical Planning Clues Auto-Aim Variable Accuracy Save-Load Cycles

Modulates: Outcome Indicators, Anticipation

Instantiated by: Progress Indicators

Modulated by: Game State Overview, Imperfect Information


Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Near Miss Indicators that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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