Outcome Indicators
From gdp3
Means of providing players with information about an outcome of an action in addition to the diegetic effect of the action.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Predictable Consequences Uncertainty of Information Rewards Near Miss Indicators
Can Instantiate
-
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Direct Information, Game State Overviews, Perfect Information
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-