Outcome Indicators

From gdp3
Revision as of 11:29, 7 July 2016 by Staffan Björk (Talk | contribs) (Relations)

Jump to: navigation, search

Means of providing players with information about an outcome of an action in addition to the diegetic effect of the action.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Predictable Consequences Uncertainty of Information Rewards Near Miss Indicators

Can Instantiate

-

Can Modulate

Public Information

Can Be Instantiated By

-

Can Be Modulated By

Direct Information, Game State Overviews, Perfect Information

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-