Near Miss Indicators

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Revision as of 12:49, 7 July 2016 by Staffan Björk (Talk | contribs) (Consequences)

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Means of providing players with explicit information about how close they were to achieving a goal when they have failed to achieve it.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Progress Indicators

Can Be Modulated By

Game State Overviews, Imperfect Information, Save-Load Cycles

Potentially Conflicting With

Auto-Aim

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Near Miss Indicators can have many effects on gameplay. First off, they can increase Tension since they can make players aware of how close to succeeding they were, and this can give both Clues and let them have a Determinable Chance to Succeed for their next attempt. Successful later attempt with low chances of success can let them feel Luck with knowing how close they were can promote Replayability.


Having Near Miss Indicators can also help update Tactical Planning, that is help promote Stimulated Planning as part of gameplay.


Can Modulate

Anticipation, Outcome Indicators, , , Variable Accuracy

Relations

Can Instantiate

Clues, Determinable Chance to Succeed, Luck, Replayability, Tension

Can Modulate

Anticipation, Outcome Indicators, Stimulated Planning, Tactical Planning, Variable Accuracy

Can Be Instantiated By

Progress Indicators

Can Be Modulated By

Game State Overviews, Imperfect Information, Save-Load Cycles

Possible Closure Effects

-

Potentially Conflicting With

Auto-Aim

History

An updated version of the pattern Near Miss Indicators that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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