Cycle Deck Engines
From gdp3
Revision as of 16:29, 26 July 2016 by Staffan Björk (Talk | contribs) (Staffan Björk moved page Cycle Deck Engine to Cycle Deck Engines without leaving a redirect)
A game engine built around being able to go through as much of a deck as possible.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
"snurr-lek", Dominion, Spider-man decks in marvel
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Rather obvious, a Cycle Deck Engine is an example of a Gameplay Engine.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Cards, Deck Building, and Drawing Stacks
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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