Cycle Deck Engines
From gdp3
Revision as of 16:31, 26 July 2016 by Staffan Björk (Talk | contribs)
A game engine built around being able to go through as much of a deck as possible.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
"snurr-lek", Dominion, Spider-man decks in marvel
Cycle Deck Engines are made possible by letting players do Deck Building where they collect Cards which allows them to draw continuously new Cards from Drawing Stacks.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Rather obvious, a Cycle Deck Engines is an example of a Gameplay Engine.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Cards, Deck Building, and Drawing Stacks
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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