Ever Increasing Difficulty
From gdp3
Revision as of 10:48, 13 August 2016 by Staffan Björk (Talk | contribs) (Created page with "Category:Patterns Category:Dynamic Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Pa...")
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Unwinnable Games Tension Challenging Gameplay Further Player Improvement Potential FUBAR Enjoyment Predetermined Story Structures Grinding Increasing Rewards
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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